From 25 Nov to 10 Dec, Take Back The Tech! invites you to take one action per day to end violence against women. Each daily action explores an issue of violence against women and its interconnection with communication rights, and approach different communication platforms - online and off - in creative and tactical ways.Take Back The Tech! End violence against women.
Games are an important part of our lives. As we are growing up, we learn to negotiate boundaries, rules, and terms of relating with one another through games. They are part of our cultural fabric, and inform us in various ways about value, power and imagination. Games are also a space for social activities, and has the capacity to draw people together.
Digital technology developments have also spurred the popularity of video games. Mobile phones and personal computers are usually bundled with at least a couple of games, and gaming consoles like Sony Playstation and Nintendo Wii have become hugely profitable business. There are also role playing games that you can play with other people in real time, through the internet. Video games create a world of fantasy, where we can exercise our imagination, take on a different character and perform actions that are usually limited in the physical world.
But how do video games address women and girls? Much of the gaming industry, from the development of games themselves, to their content and representation, to surrounding advertising and marketing strategies and the milieu of online multiplayer role playing games, understands gender roles in stereotypical ways. Women are (hyper)sexualised and men are (hyper)aggressive. There are even some games, like massively popular Grand Theft Auto, that allows players to have sex with a sex worker, then beat her up to get their money back.
This is an outrageous and highly ridiculous phenomenon. We have all the technology and capacity at hand to create alternative, subversive, exploratory and transformative kinds of universes and representations, but our imagination is still stuck in the real world we live in - where sexism and violence against women perpetuates.
Take Back The Tech! Reclaim the possibilities of games with your imagination. Play, review and make your own!
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Have fun, and happy gaming! :)
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Mirror’s Edge’ producer depressed of sexed-up fan art
EA has released a parkour game called "Mirror's Edge" whose main character is an asian athelatic girl.
One of the gamer decided they will work on the looks of the asian beauty, which ended in softening her face features to be more 'Manga'ish and enlarge her boobs with erect nipples very visible from underneath her top.
The nice thing was that it opened a lot of discussions about how women are depicted in video games, and the game producer was really sad at plastic surgery done to their heroine 'Faith':
“I remember when I first had that image sent to me. To be honest, I found it kind of sad. We’ve spent time in developing Faith. And the important thing for us was that she was human, that she was more real.
“We really wanted to get away from the typical portrayal of women in games, that they’re all just kind of tits and ass in a steel bikini. We wanted her to look athletic and fit and strong [enough] that she could do the things that she’s doing.
“We wanted her to be attractive, but we didn’t want her to be a supermodel. We wanted her to be approachable and far more real. It was just kind of depressing that someone thinks it would be better if Faith was a 12-year-old with a boob job. That was kind of what that image looked to me.”
From the MTV Mutliplayer Blog